Are you having trouble feeding your distillate habit? Are you addicted to new augments but can't seem to get the platinum to get them? Worry not, my poor Ranger, for I have a new spot for you to make some cash and earn experience along the way.
If you haven't been to the Paludal Caverns, you are missing out on a wealth of items and armor that can be worn or sold. First cast Camouflage to help you get past some higher level mobs. I'll explain later. To get to Paludal Caverns, take the portal to the Nexus, then use the Nexus portal to Shadowhaven. Shadowhaven will take you to Paludal Caverns. Now comes the hard part. You will zone into an area that tends to get camped by players, and the mobs here can kill you quickly because they attack in groups. If you used Camouflage(and even if you didn't), hug the right side of the tunnel and enter the main cave. Run up the side of the cave wall as far as you can, and you shouldn't attract anything, but if you do, zone out and try again. Paludal is an underground zone, so any outdoor spells won't work. After you get past the bandit camp, you'll see a ramp leading north. There will be a big mushroom-like mob called a sensate reishi, or as I like to call them, sushi mushrooms. You can begin your hunting here. Be careful of the lizard-like mob that wanders up and down the ramp. He's hard to avoid unless you plan ahead and stay out of range of where he wanders. Remember to rest between every kill until your health is 100%. The lizards help each other and can quickly cut you down in a few swipes. These mobs drop all kinds of fungal armor and other items that can be sold for quick cash in Shadowhaven. Being a wood elf, I had no one of my race in Shadowhaven and had to hoof it back to the Plane of Knowledge to sell, but it was definately worth it. Good luck and happy hunting!
Favorite Places to Acquire Experience and Money For A Low Level Character
- Paludal Caverns
- Kurn's Tower
- The Estate of Unrest
- Butcherblock Mountains - shoreline Goblins
- Castle Mistmore- now a hotzone
Thursday, November 8, 2007
Monday, November 5, 2007
Why Can't I Kill This Mob?
I've only been playing Everquest for about a year now and one of the things that really used to frustrate me was getting killed by a mob over and over again in a zone I was very familiar with. Afterwards, I would have to rebuff myself, and hoof it back to the zone and recover the items on my corpse, losing precious experience along the way. I rarely buy a soulstone to recover my corpse and asking for a rez(resuscitate) from a cleric always seemed like I was begging. If I was killed by a mob that conned red, then I might consider a rez, only because I was unprepared. But if it was my own fault because I got too cocky, then I should not bother clerics that could be using their mana on someone more deserving. Hoofing it made me think about what I did wrong while I was zoning in and out of areas and better preparing me for the next time.
If you've been fighting mobs that con dark blue and succeeding, and then get pounded on by a green one, one of several things may be happening. The first is tunnel vision. You get into a rhythm and don't pay attention to your mana or health bar. Patience is the solution. Take a second to forage, then sit down. Only Rangers in groups should be killing one mob after another. They have supporters to keep them healthy. The second is that you might have outgrown your armor or weapons. As you level up, your weapons and spells become less and less effective at doing damage against higher level mobs. Your armor may not be able to withstand a hit as well as it did 4 or 5 levels ago. Do some research on what might be the best weapon and armor against the mobs you're tackling. The third thing may be the way you are fighting a mob. What might have worked in the Butcherblock Mountains may not be such a good idea in Kurn's Tower. Being able to change your fighting style is the key to survival. Always have different types of weapons with you to experiment with.
My biggest mistake is in how much I counted on my spells working. Spells such as Spirit of the Wolf(which helps you run faster) and Camouflage only work outdoors. Spells like Invoke Lightening hit everything within a specific radius. Higher level fire spells such as Flaming Arrow take time to recast. When buff spells wore off, I was left vunerable to multiple mobs unless I had already put them in my hotbuttons, or God forbid, had to leave a zone to recast them. Make sure you keep an eye on your buffs. Nothing is more aggravating than having a temp buff wear off in the middle of a battle with a mob that only has 10% of its hit points left and you're only doing 1% damage per hit.
Experience is a long and arduous adventure and every time you die, you lose some of it. Make the time you spend worth it by using a little common sense. Every time I log my character in, I remind myself that I am building a Ranger. A Ranger uses all of his skills to advance, and not just the ones that will do the most damage.
If you've been fighting mobs that con dark blue and succeeding, and then get pounded on by a green one, one of several things may be happening. The first is tunnel vision. You get into a rhythm and don't pay attention to your mana or health bar. Patience is the solution. Take a second to forage, then sit down. Only Rangers in groups should be killing one mob after another. They have supporters to keep them healthy. The second is that you might have outgrown your armor or weapons. As you level up, your weapons and spells become less and less effective at doing damage against higher level mobs. Your armor may not be able to withstand a hit as well as it did 4 or 5 levels ago. Do some research on what might be the best weapon and armor against the mobs you're tackling. The third thing may be the way you are fighting a mob. What might have worked in the Butcherblock Mountains may not be such a good idea in Kurn's Tower. Being able to change your fighting style is the key to survival. Always have different types of weapons with you to experiment with.
My biggest mistake is in how much I counted on my spells working. Spells such as Spirit of the Wolf(which helps you run faster) and Camouflage only work outdoors. Spells like Invoke Lightening hit everything within a specific radius. Higher level fire spells such as Flaming Arrow take time to recast. When buff spells wore off, I was left vunerable to multiple mobs unless I had already put them in my hotbuttons, or God forbid, had to leave a zone to recast them. Make sure you keep an eye on your buffs. Nothing is more aggravating than having a temp buff wear off in the middle of a battle with a mob that only has 10% of its hit points left and you're only doing 1% damage per hit.
Experience is a long and arduous adventure and every time you die, you lose some of it. Make the time you spend worth it by using a little common sense. Every time I log my character in, I remind myself that I am building a Ranger. A Ranger uses all of his skills to advance, and not just the ones that will do the most damage.
What is Camping?
So you've heard about a zone that has lots of mobs and decided to go check it out. You zone in and see a group sitting in one area, fighting a couple of mobs. You pull a mob and begin to hack and slash, when suddenly you see a tell that says 'This area is camped!!' What does that mean?
Camping is a player term that means a group has set up shop in an area of a zone and every time a group of mobs pops up in that area, the get first crack at them. Usually a group who camps an area of mobs is there for a specific reason, such as a quest item or components for spells. It's technically not a recognized rule of Everquest, and when it happens in a hotzone, solo players can really get flamed(not-so-nice comments in chat) for stepping on another group's toes, so to speak. It's really bad form to take another player's mob from them in general, and a camped mob is definitely a no-no.
So what do you do? First, type /who to see everyone in the zone. This will give you a list of names, levels, classes, and any guild a player belongs to. Anonymous and role playing characters will only show names. If you get a list of more that 2 or 3 players, do a camp check by typing /ooc camp check. If anyone is sitting in a particular area waiting for mobs to spawn, they'll let you know. If you need to run through a camped area, use the /ooc command to let the group know. This is common courtesy, and the group who's camping the area knows that you're not trying to steal their mobs if you happen to attract one one your way through. Using the camouflage spell should prevent you from attracting some creatures, but it doesn't work on undead mobs and those who can see invisible. If several areas that you were hoping to hunt in are camped, ask to join the group. The worst they can say is no, but most of the time it's the more the merrier. Even groups comprised of guild-only members will let a nonmember join the group as long as you don't loot items they're looking for. As soon as you join a camped group, ask questions so you don't step on any toes.
Can a solo Ranger camp an are? Sure you can if you follow a few simple tips. Try to pick an area that other players do not need to run through. Don't camp more that 2 or 3 mobs unless you can fight more than one at once. If you're the player with the higher level, be kind to your noobie brethren and share. Don't run through a large area and attract a dozen mobs to kill one after the other just because you can. Remember it takes time for mobs to respawn and the less you leave for others, the more time they have to wait. If you don't need the items on a corpse, let others in your area know. They may only need one more reinforced rod for a quest and have been sitting in the zone for an hour waiting for it to drop. Also buff and heal lower level players if you have the time between kills. They will thank you for it!
Camping is a player term that means a group has set up shop in an area of a zone and every time a group of mobs pops up in that area, the get first crack at them. Usually a group who camps an area of mobs is there for a specific reason, such as a quest item or components for spells. It's technically not a recognized rule of Everquest, and when it happens in a hotzone, solo players can really get flamed(not-so-nice comments in chat) for stepping on another group's toes, so to speak. It's really bad form to take another player's mob from them in general, and a camped mob is definitely a no-no.
So what do you do? First, type /who to see everyone in the zone. This will give you a list of names, levels, classes, and any guild a player belongs to. Anonymous and role playing characters will only show names. If you get a list of more that 2 or 3 players, do a camp check by typing /ooc camp check. If anyone is sitting in a particular area waiting for mobs to spawn, they'll let you know. If you need to run through a camped area, use the /ooc command to let the group know. This is common courtesy, and the group who's camping the area knows that you're not trying to steal their mobs if you happen to attract one one your way through. Using the camouflage spell should prevent you from attracting some creatures, but it doesn't work on undead mobs and those who can see invisible. If several areas that you were hoping to hunt in are camped, ask to join the group. The worst they can say is no, but most of the time it's the more the merrier. Even groups comprised of guild-only members will let a nonmember join the group as long as you don't loot items they're looking for. As soon as you join a camped group, ask questions so you don't step on any toes.
Can a solo Ranger camp an are? Sure you can if you follow a few simple tips. Try to pick an area that other players do not need to run through. Don't camp more that 2 or 3 mobs unless you can fight more than one at once. If you're the player with the higher level, be kind to your noobie brethren and share. Don't run through a large area and attract a dozen mobs to kill one after the other just because you can. Remember it takes time for mobs to respawn and the less you leave for others, the more time they have to wait. If you don't need the items on a corpse, let others in your area know. They may only need one more reinforced rod for a quest and have been sitting in the zone for an hour waiting for it to drop. Also buff and heal lower level players if you have the time between kills. They will thank you for it!
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